Shooting Games

STG Weekly #168: Zero Strain

We talk with Jaron Kong of Kaio Meris about his upcoming arena shooter release in Zero Strain. We learn about what the game is like and how it's...

STG Weekly #167: 19XX: The War Against Destiny

Cooljay joins us to present and comment his 1 credit clear of Capcom's 19XX: The War Against Destiny. A traditional Arcade-only STG that features a...

STG Weekly #166: Devil Engine

Joined by Devil Engine's core development team in Sinoc, qwesta and Flatwood - we view high scoring and one credit clear gameplay of Devil Engine...

STG Weekly #165: Zen-Ichi

Joined by guest shoe. We talk about the mechanics and scoring in Zen-Ichi, a limited release indie shmup by Equinox Development. We view 2 scoring...

STG Weekly #164: Black Bird

Guests Sean_A and fogg_manatic join us to talk about how the game mechanics and scoring work, as well as comment on a Secret Ending run [ENDING...

Awesome Game Replays #30: N++

We're joined by veteran N++ players golfkid and xela to talk N++: an inertia based platformer that started in Flash in 2004 and is now available on...

STG Weekly #163: Eden's Aegis

Guest blossom talks to us about Eden's Aegis by x.x Game Room. A bullet hell fan game that features bullet cancelling gameplay in the vein of...

STG Weekly #162: Daioh

Athena's Daioh: a traditional vertical shooter that features dynamic difficulty AKA rank! We view a 2-ALL scoring replay of the JPN 2-button...

Touching in on the landscape of STGW & Shmups from AQY

Just an impromptu video touching in on the status of STGW and shmups. Thank you for your continued support and please support modern shmup...

Awesome Game Replays #29: Vanquish

We view a GodHard difficulty speedrun of Vanquish with player and guest Zaarock with additional guest BareKnuckleRoo. They discuss some of the...

STG Weekly #161: Murasaki & Murasaki Tsurugi

Enjoy "explosive puzzle shooting" in which you shoot same colored blocks into each other that triggers a chain reaction and cancels tons of...

STG Weekly #160: Caladrius Blaze

Aquas shows us his Evolution Mode, Very Hard scoring run with Kei. We talk gameplay mechanics and how scoring works. From the makers of the Raiden...

STG Weekly #159: Aero Chimera

A "Super Difficult STG" by SAS. This game doesn't mess around. Combining point blanking, chaining, and medalling scoring mechanics. Dodge your ass...

Awesome Game Replays #28: BattleBlock Theater

We are joined by two speedrunners of BattleBlock Theater in GameguySD and TheMibulous to comment on GameguySD's World Record speedrun of the No...

STG Weekly #158: V-V / Grind Stormer

Toaplan's obscure but refined vertical Arcade shooter that is one of the first Shmups to feature a small player hitbox. We view a full 2-ALL high...

STG Weekly #157: Battle Traverse

We check out this obscure but excellent indie PC shmup of 2015, inspired heavily by Cave titles such as Progear and Ketsui. We look at a Hard Mode...

Awesome Game Replays #26: Alien Syndrome

We look at a 3 loops cleared scoring run of Sega's 1987 Arcade hit, Alien Syndrome. With gameplay mechanics and scoring commentary from guest Pete...

STG Weekly #156: Giga Wing

We watch a deathless Co-op run and a 1 credit clear that doesn't use the reflect mechanic! BareKnuckleRoo & Scout join to talk about Giga Wing and...

STG Weekly #155: Zanac (NES)

We talk Zanac NES gameplay mechanics and scoring, as well as touch on how it compares to other Compile shooters. Joined by yace of The BOS & yace...

STG Weekly #154: The Evolution of STG Music

Hosts ExtruderX & nasty_wolverine have guest musicians Beatsgo, ArcOfDream and T4N3 join to talk the evolution of STG Music. Some topics covered...