Shooting Games

STG Weekly #167: 19XX: The War Against Destiny

Cooljay joins us to present and comment his 1 credit clear of Capcom's 19XX: The War Against Destiny. A traditional Arcade-only STG that features a...

STG Weekly #166: Devil Engine

Joined by Devil Engine's core development team in Sinoc, qwesta and Flatwood - we view high scoring and one credit clear gameplay of Devil Engine...

STG Weekly #165: Zen-Ichi

Joined by guest shoe. We talk about the mechanics and scoring in Zen-Ichi, a limited release indie shmup by Equinox Development. We view 2 scoring...

STG Weekly #164: Black Bird

Guests Sean_A and fogg_manatic join us to talk about how the game mechanics and scoring work, as well as comment on a Secret Ending run [ENDING...

Awesome Game Replays #30: N++

We're joined by veteran N++ players golfkid and xela to talk N++: an inertia based platformer that started in Flash in 2004 and is now available on...

STG Weekly #163: Eden's Aegis

Guest blossom talks to us about Eden's Aegis by x.x Game Room. A bullet hell fan game that features bullet cancelling gameplay in the vein of...

STG Weekly #162: Daioh

Athena's Daioh: a traditional vertical shooter that features dynamic difficulty AKA rank! We view a 2-ALL scoring replay of the JPN 2-button...

Touching in on the landscape of STGW & Shmups from AQY

Just an impromptu video touching in on the status of STGW and shmups. Thank you for your continued support and please support modern shmup...

Awesome Game Replays #29: Vanquish

We view a GodHard difficulty speedrun of Vanquish with player and guest Zaarock with additional guest BareKnuckleRoo. They discuss some of the...

STG Weekly #161: Murasaki & Murasaki Tsurugi

Enjoy "explosive puzzle shooting" in which you shoot same colored blocks into each other that triggers a chain reaction and cancels tons of...

STG Weekly #160: Caladrius Blaze

Aquas shows us his Evolution Mode, Very Hard scoring run with Kei. We talk gameplay mechanics and how scoring works. From the makers of the Raiden...

STG Weekly #159: Aero Chimera

A "Super Difficult STG" by SAS. This game doesn't mess around. Combining point blanking, chaining, and medalling scoring mechanics. Dodge your ass...

Awesome Game Replays #28: BattleBlock Theater

We are joined by two speedrunners of BattleBlock Theater in GameguySD and TheMibulous to comment on GameguySD's World Record speedrun of the No...

STG Weekly #158: V-V / Grind Stormer

Toaplan's obscure but refined vertical Arcade shooter that is one of the first Shmups to feature a small player hitbox. We view a full 2-ALL high...

STG Weekly #157: Battle Traverse

We check out this obscure but excellent indie PC shmup of 2015, inspired heavily by Cave titles such as Progear and Ketsui. We look at a Hard Mode...

Awesome Game Replays #26: Alien Syndrome

We look at a 3 loops cleared scoring run of Sega's 1987 Arcade hit, Alien Syndrome. With gameplay mechanics and scoring commentary from guest Pete...

STG Weekly #156: Giga Wing

We watch a deathless Co-op run and a 1 credit clear that doesn't use the reflect mechanic! BareKnuckleRoo & Scout join to talk about Giga Wing and...

STG Weekly #155: Zanac (NES)

We talk Zanac NES gameplay mechanics and scoring, as well as touch on how it compares to other Compile shooters. Joined by yace of The BOS & yace...

STG Weekly #154: The Evolution of STG Music

Hosts ExtruderX & nasty_wolverine have guest musicians Beatsgo, ArcOfDream and T4N3 join to talk the evolution of STG Music. Some topics covered...

STG Weekly #153: Touhou Shinreibyou ~ Ten Desires

Maribel Hearn & Morth join the show to talk gameplay and scoring mechanics and give commentary on high scoring runs. We look at a Normal Sanae run...