Shooting Games

Touching in on the landscape of STGW & Shmups from AQY

Just an impromptu video touching in on the status of STGW and shmups. Thank you for your continued support and please support modern shmup...

Awesome Game Replays #29: Vanquish

We view a GodHard difficulty speedrun of Vanquish with player and guest Zaarock with additional guest BareKnuckleRoo. They discuss some of the...

STG Weekly #161: Murasaki & Murasaki Tsurugi

Enjoy "explosive puzzle shooting" in which you shoot same colored blocks into each other that triggers a chain reaction and cancels tons of...

STG Weekly #160: Caladrius Blaze

Aquas shows us his Evolution Mode, Very Hard scoring run with Kei. We talk gameplay mechanics and how scoring works. From the makers of the Raiden...

STG Weekly #159: Aero Chimera

A "Super Difficult STG" by SAS. This game doesn't mess around. Combining point blanking, chaining, and medalling scoring mechanics. Dodge your ass...

Awesome Game Replays #28: BattleBlock Theater

We are joined by two speedrunners of BattleBlock Theater in GameguySD and TheMibulous to comment on GameguySD's World Record speedrun of the No...

STG Weekly #158: V-V / Grind Stormer

Toaplan's obscure but refined vertical Arcade shooter that is one of the first Shmups to feature a small player hitbox. We view a full 2-ALL high...

STG Weekly #157: Battle Traverse

We check out this obscure but excellent indie PC shmup of 2015, inspired heavily by Cave titles such as Progear and Ketsui. We look at a Hard Mode...

Awesome Game Replays #26: Alien Syndrome

We look at a 3 loops cleared scoring run of Sega's 1987 Arcade hit, Alien Syndrome. With gameplay mechanics and scoring commentary from guest Pete...

STG Weekly #156: Giga Wing

We watch a deathless Co-op run and a 1 credit clear that doesn't use the reflect mechanic! BareKnuckleRoo & Scout join to talk about Giga Wing and...

STG Weekly #155: Zanac (NES)

We talk Zanac NES gameplay mechanics and scoring, as well as touch on how it compares to other Compile shooters. Joined by yace of The BOS & yace...

STG Weekly #154: The Evolution of STG Music

Hosts ExtruderX & nasty_wolverine have guest musicians Beatsgo, ArcOfDream and T4N3 join to talk the evolution of STG Music. Some topics covered...

STG Weekly #153: Touhou Shinreibyou ~ Ten Desires

Maribel Hearn & Morth join the show to talk gameplay and scoring mechanics and give commentary on high scoring runs. We look at a Normal Sanae run...

STG Weekly #152: Gradius Gaiden

We check out 2-loops of a 1 credit clear run of Gradius Gaiden on the Hardest difficulty, then some high loop gameplay as well. We talk about what...

STG Weekly #151: Fighter & Attacker

F/A is a traditional vertical shooter featuring a broad ship selection & techno soundtrack that would influence the music in further Namco hits...

STG Weekly #150: Aquas blind-plays Shmups featuring the crew!

The crew picks out shmups for Aquas to blind-play to celebrate episode #150. Just having fun and hanging out. "Shoot the green box!" Games...

STG Weekly #149: Touhou Makukasai ~ Fantastic Danmaku Festival

Touhou fangame from StarX (東方幕華祭制作组, Starship Studio)! In this episode guest and player CreepyNinja_ joins us to view his no death, no bomb...

STG Weekly #148: Gradius III Arcade

A dedicated episode to Gradius III's original Arcade version. We view SuperViperT302's 1 credit clear on Very Hard, as well some additional footage...

STG Weekly #147: Touhou 03 ~ Phantasmagoria of Dimensional Dream

Touhou on the PC-98. PoDD is a frantic and nuanced competitive shooter in the vein of Twinkle Star Sprites. We are joined by WR scoring run players...

Battle Garegga Race Rematch (Eaglet vs. Plasmo) @ Stunfest 2018, Sunday

Race begins: 38:30 Post match interview: 1:26:25 Commentary: Softdrink, Ratikal, Beatsgo ~ Follow us on Twitter @STGWeekly for updates on...